THE EULA has been written in English and translated for informational purposes, and the user waives any right to argue or interpret in any language other than English. Banks do it all the time. There are tons of illegal clauses in different credit contracts that shouldn`t be there, and they`re technically unsuitable, but they force it when they can, unless they`re called on. Even in this case, it is a PITA to legally prove their point of view, because it is obvious that they can not only ride on Epic save your MEINUNGen, but also display, sell or license, modify, customize for marketing purposes. You also allow any other use of your opinion, including opportunities they have not yet found for anyone, in any country now and until the end of time. Non-negotiable. You don`t have a word you post on the forum. There is even a statement that you knowingly waive any right given by another law to say something else. Thus, your negative rating of a game can be sold/given to developers and they can change the valuation into a positive one to increase revenue.

As the title suggests, I would like to know what would happen if I decided to approve the EULA of the Epic Game Store if some of this part is illegal? It`s for my son who plays Fortnite someone got an end-user license from Fortnite and what did you all do? Does he agree or does he not agree? Wording does not mean they do not send a message. What if you sent a message and you used an email from Brenner and didn`t receive the message? Here`s what it means and what fans should do when they get the message in Fortnite. First of all English tos on a service that is geared for German users and I`m pretty sure that limiting the interconnection in it doesn`t damage reputation is illegal. User-generated content. The thing we automatically accept is allowed when we think about streams, let`s plays, guides, tutorials and other things. Epic allows content manufacturing, but is its sole owner, and everything you do is owned by Epic and can be monetized and sold to a third party without users knowing. By buying (quick reminder: it`s a license and not property) a game you get it knowingly in a thay state are in, with all bugs/failures/crash/etc,, with no guarantees. Epic and its partners assume no responsibility for claims, insurance and guarantees provided to the customer. The list of potential problems that NO ONE supports consists of, but is not limited to: programs that malfunction, do not work at all, may contain errors, errors or malware (such as viruses).